I have 2 ideas in mind for my final project. My first idea is more of an activity to teach young children about racial differences. They would get to see how people might all look different but be similar on the inside. I would use this activity to show rules, control, and personal agency both private and public. The children will use the game to learn not to discriminate people by what they look like and get a sense of culture and understanding of how different yet similar people can be.
AUDIENCE – This activity will be aimed towards 1st or 2nd graders.
RESEARCH – Using lesson plans from early grade school teaching techniques. Tips and info given out at teaching/teacher seminars to help aid teachers and give them simple but efficient ways to get their point across in what they are teaching.
MEDIUM – My project will be a hands on activity. I will bring in a bowl/basket and some oranges.
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The “Auto Sync” is the newest most advanced product out on the market to date. What this baby can do is unheard of. When you think universal remote you start thinking I have to program it to be functional, well not anymore. The “Auto Sync” has the power to automatically be able to sync up with todays hottest devices, TV’s , music players,and anything needing a controller. It has a very simple button layout with big lit up buttons. This remote is geared mainly towards the elderly due to there lack of knowledge of technology and help them buy making things simple enough all they have to do is press a power button. The remote will be sold at all your mainstream tech stores and at a nice price of only 19.99$. This device is fully compatible with the newest and oldest technology. Make sure to keep your eye out for the “Auto Sync”.
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Jason Martakis
3 types of Conceptual Models:
Design Model – the designers conceptual model.
User Model – the mental model developed through interaction with the system.
System image – results from the physical structure that has been built.
Affordance – an action that an individual can potentially perform in their environment.
Constraints- the degree of statistical dependence between or among variables.
Mappings – the relationship between two things.
Feedback – sending back to the user information about what action has actually been done.
Standardizing – increase in ease of use.
LCD TV’s and monitors:
Design Model – LCD TV
User Model – a slim designed TV which supports high definition
System Image – Fancy Packaging to grab the viewers eye.
Affordance – can be expensive compared to non hdtv’s but comes with more features.
Constraints -the warnings that come with the TV, paying for the TV service.
Mappings – how you interact with the TV, watching it, using a remote to change the channels.
Feedback – Your likes or dislikes about your TV. Reviews.
Standardizing – Better picture then old TV’s, Less wires with more functions.
A designer could purposely design something wrong to figure out its design flaws early on. Figuring out these flaws as early as possible help improve the quality of the product.
A paradox in technology would be cell phones. When the phone was first invented know one thought it would be something you can carry with you. Cell phones also phased out wrist watches with its up to date time. People are so lost now a days with out their cell phones.
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